

X-Particles seems like the de-facto for replacing Thinking Particles, but from all the examples I've seen online the fluid falls far short of Blenders system, and while the granular aspect seems good, I've not seen any examples of it being used at a high enough resolution to be considered realistic. Sandy Solver is a granular solver developed by the very talented Yannik F and currently availab. I've looked at both X-Particles and Real Flow, and while I'd love to purchase both, I'm not sure my budget goes that far currently. This is a collection of my first tests using the SandySolver. So I'm wondering if there's another solution. There are two domains - one for the granular and one for the fluid and the interaction works perfect, but. And I want to keep the dam's shape until the fluid touches it. But the main issue is getting the vector data for motion blur to work nicely within the likes of Redshift (and also it would be nice to work within a single app). Description: I have a dam, made of sand which I want to interact with a fluid.

I've been using Blender's awesome fluid sim and baking out an 'obj' sequence, or, more recently where I've been able to do alembic. The isosurface should be like the original geometry so the fluid can be colliding. In RealFlow Cinema 4D it is possible to use multiple 'Scene' trees in the same project: To link the 'Fluid' node to a different scene tree dragging the appropriate 'Scene' node to this field. Try to set the geometry a bounding box to see the isosurface in a better way. This is the place where the type of fluid/material is defined together with its properties. In the Display tab for your multibody, you'll have the isosurface parameter to display the isosurface in viewport. Image Infoīeen using C4D for ages, but more and more of my clients are looking for fluid/sand style simulations in the work I do for them. For the multiboy check the isosurface for it.

#Realflow sand free#
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